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The Polkadot Twins Well, they told me they were twins - I didn’t dare question it. I’ve been working on a bunch of stuff, among them custom morphs and displacement maps for V4 some of which you can see in this image. I did my own versions
Made this for a class. REALLY love how it turned out!
zacharynorman: Zachary Norman - Exotic MatterExotic Matter 1 - Displacement Map
darklordiiid: Nice little two shot of Ilia and Hena enjoying some private times in the barn out back. ;) Had a lot of fun playing with the displacement maps in use on the stone, as well as the lighting for the scene. Doing anything involving dark areas
rivaliant: Playing around in zBrush I managed to make skin dentations to a displacement map that i applied to her hipsits not a perfect method by any means, and there is a few more tricks I can work out with it, but this was kinda fun, so I’ll do it
rivaliant: Daz Studio 4.7 - Reality 4 - LuxRender 1.5RC#reality_plugin The small text on the suit says its Elastic Armorjust so you knowReworked the displacement maps that give the suit its texture and combined them into One Normal map to get a good
thicksexyasswomen: idsaybucketsofart: Another Lilly WIP render. We’re slowly getting there.I’m having some weird trouble with the Displacement maps - sometimes they work, sometimes not… Odd behavior. Anyway - I’ll eventually fix it and she’ll
furcreamer: Poor girl’s gotten no one to play with in her past 2 renders. Felt kinda bad for her, so I got her a little something for XXXmas. I’m not sure the present is feeling equally as pleased though… I also got her new displacement maps on
m1n3cr4ft: A Collection of cubes (using johnsmith and some homemade displacement maps)
fruitsoftheweb:“Slinking Goop (Displacement Map)”
omgminime9: sixpenceee: What you’re seeing here seems to be a displacement map or height map of the original image, the moon. Pure black (0 RGB) represents the lowest possible height value and Pure white (255 RGB) the heighest. Similar such maps are
cyberclays: Nexus 10 - by Brett Sinclair“Project to learn a new approach for displacement mapping using Texturingxyz and mari. Thanks to the help from Jeremy Celeste I was able to combine a zbrush displacement map with the highres mari map. Rendered